AI Insights · Timothy · April 2022
Top 5 2D Anime Games Performance in Latin America Q1 2022
The top 5 2D anime games in Latin America saw varied performance in Q1 2022, with notable weekly downloads and active user trends. Data from Sensor Tower provides insights into these metrics.
In Q1 2022, the top 5 2D anime games in Latin America showcased diverse trends in weekly downloads, revenue, and active user metrics. Here’s a closer look at how these games performed on the unified platform.
Gacha Life experienced a fluctuating pattern in weekly downloads, starting strong with 208.8K and ending the quarter at 154.2K. Its weekly revenue peaked at $274 in early January before stabilizing around $100-$200 for most of the quarter. The game maintained over 2M weekly active users, though a slight decline was observed, ending at approximately 2.03M.
Gacha Club saw a steady decrease in weekly downloads from 180.6K to 109.9K by the end of March. The game consistently engaged around 2M weekly active users, with minor fluctuations throughout the quarter.
YOYO Doll: Girl Dress Up Games had a notable dip in weekly downloads from 259.4K at the start to 73K by the end of Q1. Revenue saw a gradual increase, reaching $51 in the last week of March. Weekly active users fluctuated, peaking at 805K at the beginning and ending at 525K.
Vlinder Princess: Dress Up Game experienced a decline in weekly downloads from 167.4K to 79.9K. The revenue trend showed minor fluctuations, peaking at $66 in early January and dropping to $12 in the last week of March. Active users started at 252.6K and saw a downward trend, concluding the quarter at 144.2K.
DRAGON BALL Z DOKKAN BATTLE had varying weekly downloads, starting with 219.6K and ending with 68.5K. Weekly revenue showed significant peaks, notably $46K in early January and $28.6K by the end of March. The game consistently engaged over 230K weekly active users, stabilizing around 239K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.